Crab
Crabs are aquatic crustacean scavengers with pincers. A tiny beast.
HD: 0 | Armor: none |
Hit it: easy | Dodge it: easy |
Move: slow, swim slow |
It can detect nearby movement, walk on any surface, even upside down and breathe underwater. It can’t see well.
Attacks (1/round)
Pinch. The crab makes a grapple attempt.
Crab Swarm
HD: 0 +3D4HP | Armor: as leather |
Hit it: easy | Dodge it: special |
Move: slow, swim slow |
It can detect nearby movement, walk on any surface, even upside down and breathe underwater. It can’t see well.
In a swarm, creatures are immune to being grappled or attacked by single target spells, and resist mind and weapon damage. However, they take double damage from area of effect attacks.
Attacks (1/round)
Swarm. To dodge a swarm’s attack, the roll has to beat 10 + the swarm’s HP. On a hit the target takes 1 point of damage (1D6) and the target is grappled.
Giant Crab
A human-sized crab
HD: 1 | Armor: as chain |
Hit it: easy | Dodge it: normal |
Move: normal, swim normal |
It can detect nearby movement, walk on any surface, even upside down and breathe underwater. It can’t see well.
Attacks (1/round)
Pinch. The crab makes a grapple attempt. On success, the target takes 1D4 damage.
Random Encounter
- Monster: 1D4 crab swarms or 1D4 giant crabs.
- Lair: Sharp, sea-eroded rocks full of holes and varech.
OR
Omen: Chitinous clicks. - Spoor: A carcass, completely eaten and cleaned.
- Tracks: Sideways insectoid tracks.
- Trace: A pincer.
- Trace: A seagull (or other beast) eating a crab.
Salvaging the body
Crabs are delicious. You need as many crabs as there are players, or one giant crab to make a day’s ration.
D6 Symbolism
In local cultures this beast is a symbol of …
- Music
- Posturing
- Cancer
- Armors
- Love
- Sacred